We are an independant game studio working on games to bring wonderful experiences to our users
Your Turn To Play is a game studio that is dedicated to creating games that are fun and engaging. We were founded in January 2024 but have been working individually together before then. We are a small team of developers that are passionate about creating games that are enjoyable for all ages. Our goal is to create games that are easy to play and hard to master. We believe that games should be fun and challenging, and we strive to create games that are both. We are always looking for new ideas and new ways to improve our games, and we are committed to creating games that are fun and engaging for all of our players.
With over 20 years of programming experience, we like to consider ourselves veterans of the game industry in being able to deliver quality games to our users. We have worked on a variety of projects in the past. With experience in software, console, mobile, and virtual reality we are able to deliver games on a variety of different platforms.
We have worked in multiple different languages for our games such as C#, C/C++, Go, Assembly and many more. Originally our first games were made using C# XNA framework, but we moved on to Unity3D and Unreal Engine. Having worked on the front-end and back-end of games we are confident that we can make scalable solutions for our games.
Brett is the CEO and lead developer of Your Turn To Play. He has over 15 years of programming experience and has worked on a variety of projects in the past. Originally started learning programming in high school with ActionScript for Flash, then learning Assembly to reverse engineer games. Worked on games such as Mindshow, Scrabble Go, Monopoly Go, Pokemon Go and many more.
Brent is the CTO and lead developer of Your Turn To Play. With over 12 years of professional programming experience and has worked on a variety of projects in the past. Worked on games such as Bingo Blitz, Scrabble Go, Monopoly Go, Killing Floor and many more. With extensive experience in Assembly, Go, C/C++, C# and many languages that are used in the game industry.
John is a concept artist and illustrator with 20+ years experience working on wide ranging entertainment projects spanning games, mobile, movie FX, television and print.
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